It’s not a secret that table RPG games are not so popular as they used to be. However a certain number of amateurs are still fond of them. What is so particular about a pasteboard box or a book with rules? It seems that all the advantages have their ” younger computer brothers”: no manual calculations, no bricks ( the number of which is from one to almost 20). In general, no additional efforts are needed- just relax, play and don’t worry. But nothing of the kind- groups of maniacs with burning eyes run to the special shop( if there is any), buy another book, and having met in some dark place in the evening, start to crunch with pens and tinkle the dice.
Why are these poor things so attracted by this desperately ancient way of entertainment?
Let’s try to answer this question by displaying the most similar and different features of table and computer RPG.
Firstly, any RPG is a Role Paying Game, which is supposed to have a character, and a system of his development. This feature is typical for both the “brothers”. The character as the player’s realization in the created RPG world is very important. Your playing capabilities depend on his features.
Secondly, any decent RPG is based on some world (sometimes, realistic but more often-fantastic one). The depth of the world ( The card details, atmosphere entirety, detailed development of the world components) and , so to say, the mood (optimistic and colorful or destructive and gloomy, funny or extremely rigid, strict),- all this taken together defines the audience of the game.
These two points have a great meaning, they allow the player to associate himself with a certain character and being in his shoes to go through the situations which are impossible in ordinary life.
All this is very good but let’s return to our muttons: to the difference between computer and table RPG.
Probably, trite comparison of books and films will be to the place here. The former make us use our brains and imagination, the latter give us everything ready-made. The peculiarity of table RPG, its strong and at the same time weak point is hope for player’s imagination.. In the classical table RPG you’ll find a text, some illustrations and… all the rest you should imagine yourself. It’s true, that during the gaming process everything depends on the leader (Dungeon Master, Game Master, etc.) and on the players. The leader explains the situation, describes the characters and the events orally (yes, he does it with the help of words!!!) and the players perceive this information judging from their abilities. What are the advantages of such a game play? They are quite evident: everyone perceives the game in his own way (with the help of his imagination), but at the same time, if the game is rather good, a special “field” of common perception and mood is formed. It’s not an allegation as the author has great experience of playing table RPG and so he knows all ins and outs. When the game has a success, the players seem to be in the same “information field” and sometimes they don’t even perceive the events in real life. It’s just like reading a thrilling book. But sometimes such beauty turns into a terrible thing. What is so horrible about it? The trouble is, the game may be a complete failure if it’s leaded by a talentless and not very experienced master, or if the players turn out to be so-so (that is less critical). In such a case the game fails no matter how beautiful the original RPG world is. Everything gets wrong when after each word the master utters: ”well, eh, oh…” and it takes the players 10 minutes to think over each further act. The game reaches a deadlock, a perfect illusion is breaking into the small pieces of separate sentences.
I must admit, sometimes it’s all RPG developers ‘fault that such failures take place, especially when the rules of the game aren’t logical or overcharged with unnecessary details. May the fans forgive me, but the last time the author had to play AD&D, there was such a situation:
-Player:” I want to kill that Gobline!”
-Master: ”throw the dice for marksmanship. Uph, you shoot in the darkness-that means, the fine should be taken into account. Well.. have you got the bonus? Aha…I’ll find it, wait a bit… Oh…
throw these three bricks on D-20,…Hmmm…where is that table? OK, we are going to count all the damages and take into account his armor and the spell and that’s all!”
I don’t say everything was exactly so, but on the whole-just the way I described. What absorption into fantastic world can we talk about if you have to remember 20 figures and throw the dice dozen times for each act! But not all the table games have such a disadvantage. Besides, we may ignore too “hard” rules.
Now let’s analyze what we have in computer RPG.
From the first look everyt5hing is just the same-the game system, characters, the game world. But all these things are already made, you can see the picture with your eyes. Is it good or bad?
It depends. By all means, it’s pleasant to see “visual” character, a charming landscape, fire from shots, etc. But your own brains don’t work any longer since there’s no necessity in it. Besides, we won’t see “our own world”. We perceive things as they should be from the game developers’ point of view. Their way of perception becomes ours as well. You will never be able to see the world with your own eyes and make the character really yours, no matter how hard the developers tried to improve the game. Such a situation has two consequences:
1) Tragic one: your imagination is completely blocked and you don’t like the others’ vision.( such a situation is typical for the most of projects).
2) Pleasant one: some painters and designers create real masterpieces and we can’t but admire their world vision ( here you perfectly understand the difference between your plain brains and a talented professional’s work).
But are there many games like that in the second point? Frankly speaking, I know only one-Fallout. And I appreciate not the graphics but amazing style, exact place of every button, picture, character.
Let’s also mention incontestable advantage of computer RPG. It deals with those calculations which make so many table RPG boring. Computer will calculate all the fines, bonuses and character’s features in a flash. Strange as it may seem but computer games are based just on the table systems and the developers of the former ones don’t aim to overcharge machines with numerous correlations and parameters.
At last we’ve come to a very sensitive problem of the computer RPG- opportunities provided in the game. Sometimes playing RPG on the computer you may suddenly want to act the way not offered by the plot of the game. ( to look into the hatch which is pictured on the background or to take the car you are not allowed to). I am sure that such things are familiar to every gamer. It’s great if the plot and the locations are well considered. And what if they are not ( as it happens more often)? We must admit that the developers of computer games are constantly improving the gamer’s opportunities in the installed worlds. But if the direction is not perfect, the game turns into hard work and it makes the player take advantage of all the improvements (even if he is not willing to).
Table RPG is another matter: the action there is equal to one word, no talks linearity ( you can communicate with the leader the way you like), no plot linearity ( you can do what you like until you are killed). Full freedom of the decisions and actions provided by table RPG will never be substituted by any perfect program. Here you can act as you like.
Besides, the standard of the game can be easily changed. For example, I can tell you from my own experience that once I started the game as a guard (pure RPG adventure) and finished as an emperor (RPG+tactics+strategy). That’s it.
It’s for you to judge what is better. What and how to play is also for you. But I’d like to say (from my own experience again) that table RPG develop our brains while computer ones don’t.
A friend of mine being an active table player suddenly began reading books( he didn’t use to do it since his childhood). He started to read not classical masterpieces or since fiction. That was fantasy. But anyway he began READING, and that’s the point.
Another my friend got used to computer and became a real fan and gamer. Now I constantly see blue areas under his eyes and our communication is bothered by a turned on PC.
Of course, these are separate examples and the author must admit, he is addicted to computer RPG . But nevertheless it’s table RPG which gives us the opportunity to communicate and improve. That ‘s what all the author’s life experience tells about.
P.S. I’m ready to an open discussion of the topic. You are free to write your thoughts to me.
By the way, an interesting question: does anybody see the opportunity to combine the two kinds of RPG described above? What if there is the golden mean? What if there is?
About the Author-Efimof Peter is a game designer of White Elephant, a great collection of shareware games. Please, visit his site www.elephant-games.com for only best games for you and your children! Note: If you find this article useful, you may reprint it on your website, e-zine, or in your newsletter as long as the credits above remain in tact and the hyperlinks stay active.
About the author:
Efimof Peter is a game designer of White Elephant, a great collection of shareware games. Please, visit his site www.elephant-games.comfor only best games for you and your children!
‘Online Games' - Most
Relaxing Experience Want to Unwind – Play Online Games Increasing Audience
for Online Gaming
by: Allen Brown
Recently, many new online gaming services have been introduced. The
world is having a visible affect on the online gaming industry, as more
and more people turned towards playing and enjoying online games.
Games on net were once an imaginary phrase, but since the introduction
of thousands of user friendly and easy operating games on the Internet,
people are finding that fiction has become reality.
But, now you can read about what you want to learn and play free online
games at paying no money. This is the ultimate playing way for anyone
frightened by the complex layout of games. To play online games, read
introduction to the games and play along.
Another main reason people want to play free online games is to get
refreshed from the monotonous and hectic routine. With games on net, all
of that excitement can be put into action. The people may choose to play
free online games for recreation. Many people just want to chill out at
the end of a day, and playing with a pool or slot machine etc. doesn't
provide sufficient amusement.
According to a leading company’s survey on online gamers, women around
or above age 40 are the informal gaming hardcore, playing games at an
average of nearly nine hours a week. As far as men of all age group are
concerned, they spend nearly six hours gaming while women of all ages
average to around seven hours per week. This show increasing urges to play
online games in all age groups and both genders.
The report also unveils an interesting point, 54 percent of adults said
that they play games to wipe-off stress and the 20 percent of teens who
play for just relaxation.
With free online games one can experience the excitement of playing,
without the fear of losing any single cent. Many sites on the Internet
also let you to post messages in forum and even facilitate to chat with
friends while you play.
This is excellent news for gaming authors and websites, as the
more-n-more people are moving towards playing online games on net, the
more excitement around the globe will be.
All in all, it can be pretty relaxing experience and certainly it is
becoming very popular time-pass.