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Study of "Interior Design" as a reflection of the mind.
by: Shrinivas Vaidya
Dear friends, we as humans are a composite of mind, body and
spirit. All these three in proper coordination, create the
world around us. The things, which we want in life, are first
created in our mind, then our mind sends signals to our brain
and the brain sends signals to various parts of our body to
take action and thus "reality" gets created.

This means that whatever we imagine in our minds gets converted
in reality. The program of our mind decides what we imagine.
I mean if I want to decorate my bedroom, everything from the
type of furniture I choose to the budget decision will depend
upon my "broader attitude" towards life.

If I am a "budget conscious" person, then this will affect right
from the initial stages of the design. I will look at the design
from a conservative point of view. Thus everything, which gets
created in reality will have an influence of my personality.

Here I am not trying to say that only high budget designs are
good. I have seen works of many interior designers, who have
spent their entire lives on studying low cost design projects
and also have won awards for their magnificent work.

That's why any interior design project can not be fulfilled without
active participation of the client or the user. Creativity
doesn't have any boundaries of budget. Any piece of art which
fulfils the functional need and also the aesthetical need can
be easily accepted as an architectural element. Budget is
not a constraint at all. On the other hand the budget constraint
sometimes is useful to generate some good ideas for a particular
problem.

An interior designer is not an artist, because an artist basically
performs his acts to satisfy his own desire. This could be
any performing art or other forms of arts. His piece of work
may not have any functional use from user's point of view.

An interior designer is not even a technician or engineer.
Because when an engineer builds a design he need not worry of
making it "beautiful". His primary aim is to make it functional.
He puts his entire energy in making the design functional.

That's why an interior designer is one who satisfies both the
functional as well as aesthetical part of the design. Sometimes
it is easy to accomplish the functional part of an interior design,
but since the definition of beauty is different for everyone,
it is extremely difficult to satisfy each and every user's
aesthetic hunger.

This is particularly true about interiors in public spaces.
For example a bank building has a definite use and function for
all the users. We can safely create a list of functions a person
would perform when he visits a bank. But this does not
mean the bank reflects his personality, like the first paragraph
of this article mentions.

That's why interiors in public spaces always are designed by taking
into consideration something called as "mass personality".
This is a general attitude of the kind of mindset everyone would have
or is likely to have when he/she visits that space. If you
visit large corporate software office premise, you will see this picture.

Office interiors always have a certain kind of order in them.
The use of colors, design styles have a kind of commitment in
them, which is expected from you when you work there.

On the other hand a bar or a restaurant has some sort of mood
generating atmosphere, which sets you loose. Because this is
what is expected in a public space like a restaurant.

Thus any interior space is always associated with people. A space
which serves its functions best and makes the users comfortable is
bound to succeed as a favorite place.

I hope this article was informative to everyone.

Copyright Shrinivas Vaidya

About the author:
Shrinivas Vaidya is the webmaster of Bedroom-Design-And-Decorating-Ideas.com .Here you will find some great concept level design tips for master bedrooms, teen bedrooms and guest bedrooms.


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Principles of Interior Design
 by: Kathy Iven

Whether you are working with existing furnishings and fabrics or “starting from scratch” with an empty room, you should always use the elements and principles of design as a guide in choosing everything. The elements are your tools or raw materials, much like paints are the basics to a painter. The elements of design include space, line, form, color, and texture. The principles of design relate to how you use these elements. The principles of design are balance, emphasis, rhythm, proportion and scale, and harmony and unity.

Principle #1: Balance

Visual equilibrium in a room is called balance. It gives a sense of repose and a feeling of completion. A well-balanced room gives careful consideration to the placement of objects according to their visual weight. The elements of line, form, color and texture all help determine an object’s visual weight, which is the amount of space it appears to occupy. Balance also refers to how and where you place the elements (line, form, color and texture) within a room. To maintain balance, try to distribute the elements throughout the room.

• Formal balance, often referred to as symmetrical balance, creates a mirror image effect.

• Informal balance uses different objects of the same visual weight to create equilibrium in a room. It is more subtle and spontaneous and gives a warmer, more casual feeling.

Principle #2: Emphasis

Emphasis is the focal point of the room. The focal point should be obvious as you enter the room; it is the area to which your eye is attracted. Whatever is featured, as the center of interest –a fireplace, artwork or a window treatment framing a beautiful view – must be sufficiently emphasized so that everything else leads the eye toward the featured area. You can add emphasis to a natural focal point or create one in a room through effective use of line, form, color and texture.

Principle #3: Rhythm

Rhythm supplies the discipline that controls the eye as is moves around a room. Rhythm helps the eye to move easily from one object to another and creates a harmony that tells the eye everything in the room belongs to a unified whole. Rhythm is created through repetition of line, form, color or texture. It can also be created through progression. Progressive rhythm is a gradual increasing or decreasing in size, direction or color.

Principle #4: Proportion and Scale

Size relationships in a room are defined by proportion and scale. Proportion refers to how the elements within an object relate to the object as a whole. Scale relates to the size of an object when compared with the size of the space in which it is located.

Principle #5: Harmony and Unity

A well-designed room is a unified whole that encompasses all the other elements and principles of design. Unity assures a sense of order. There is a consistency of sizes and shapes, a harmony of color and pattern. The ultimate goal of decorating is to create a room with unity and harmony and a sense of rhythm. Repeating the elements, balancing them throughout the room, and then adding a little variety so that the room has its own sense of personality accomplishes this. Too much unity can be boring; too much variety can cause a restless feeling. Juggling the elements and principles to get just the right mix is a key to good design.



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